Quaterniond
Unity Equivalent Documentation
Unimplemented Methods
Instance Methods
Known Differences Between The Implementations
Static Methods
Slerp()
- In the case where the two input rotations are separated by 180°, there is no unique path to take between the two rotations. On most calls the library's implementation will return the same rotation as the Unity rotation, but on some rare occasions the rotations will differ.SlerpUnclamped()
- Same as above.