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Vector3d

Unity Equivalent Documentation

Unimplemented Methods

Instance Methods

Static Methods

Known Differences Between The Implementations

Static Methods

  • Slerp() - In the case where the two input vectors are separated by 180°, there is no unique path to take between the two vectors. This library will produce a valid Slerp that matches the definition in the Unity documentation, but that Slerp will generally not be exactly the same as that produced by the Unity method.
  • SlerpUnclamped() - Same as above.