Vector3d
Unity Equivalent Documentation
Unimplemented Methods
Instance Methods
Static Methods
Known Differences Between The Implementations
Static Methods
Slerp()
- In the case where the two input vectors are separated by 180°, there is no unique path to take between the two vectors. This library will produce a valid Slerp that matches the definition in the Unity documentation, but that Slerp will generally not be exactly the same as that produced by the Unity method.SlerpUnclamped()
- Same as above.